Not long after Arknights: Endfield officially launched, Hypergryph rolled out its first real post-launch update: Version 1.01. While it isn’t a flashy content drop with new characters or story chapters, this update focuses on something just as important fixing early frustrations and making the game feel better to play day-to-day.
It really feels like 1.01 was shaped by player feedback, cleaning up rough edges and making the early game a lot less punishing.

🛠️ Key Fixes & Improvements in Update 1.01
1. AIC Simulation Rewards Overhaul
One of the biggest quality-of-life improvements affects the AIC Simulation system an automation-style challenge that players repeatedly run to progress their Automated Industry Complex:
- Complete SIM Button – After you master a simulation (meaning you’ve already completed it before), you can now instantly claim your first-clear + bonus rewards with a single button press rather than replaying the same content again.
- This reduces grind, saves time, and makes progression more rewarding for players who’ve already cleared high-end simulation challenges.
Future plans include engraved medals tied to total simulation completions, though this will arrive in later updates.
2. Combat and Difficulty Adjustments
To improve pacing and balance, the patch includes several targeted gameplay tweaks:
- Enemy HP reduced between Levels 10 and 50, making early-to-mid exploration and combat less punishing.
- Damage resistance nerfs in the Wuling region, so some regional foes become less tanky.
- Certain boss stats like the Marble Aggelomoirai’s attack were reduced, making key encounters more manageable.
These changes are aimed at smoothing difficulty spikes and helping players progress without excessive retries.
3. Quality-of-Life Optimizations
The update also delivered a suite of small but meaningful improvements to the overall game experience:
- UI prompts and controller interaction tweaks were added to improve clarity, especially on PC.
- Sound effects and NPC animation performance were optimized to feel more responsive and polished.
- Miscellaneous stability fixes targeted progression blockers in early story missions and bugged enemy spawns.
🎁 Patch Compensation for Players
As part of the maintenance, the team sent compensation rewards through the in-game mail, including:
- Oroberyl ×700
- Emergency Sanity Boosters ×6
- Sanity Usage Permits ×20
These rewards are meant to make up for downtime and encourage continued play.
📈 Why This Update Matters
As one of the first major post-launch adjustments for Endfield, Version 1.01 sets the tone for how Hypergryph will refine the game moving forward:
- It shows a clear focus on reducing grind and improving day-to-day quality of life.
- Early difficulty and balance tweaks indicate the team is listening to player feedback and community sentiment.
- Streamlining simulation rewards unlocks time for players to engage with exploration, story, and upcoming events rather than repetitive content pacing.
From here, players can expect future content drops (like 1.1, 1.2, etc.) to introduce more story chapters, operators, and global events based on typical patch cycles for live-service games though exact timing and structure haven’t been officially confirmed yet.
🔮 Looking Ahead
While Update 1.01 is mostly focused on improving the existing gameplay loop, the next big version (Version 2.0 or higher) is anticipated to bring new story content, expanded regions, additional operators, and seasonal events, following the pattern of major patches in other ongoing RPG gacha titles.
Stay tuned for future patch notes and detail breakdowns as new content continues rolling out and the world of Talos-II expands!